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ARC Raiders Equalizer Blueprint – Practical Guide for Players

Geplaatst: ma jan 19, 2026 2:26 am
door SageWander
What Is the Equalizer, and Why Do Players Want It?

The Equalizer is a legendary special weapon that uses Energy Clips. It fires a continuous beam instead of individual projectiles. That changes how you aim, how you manage ammo, and how you fight armored targets.

Players usually want the Equalizer for three reasons:

Very strong ARC armor penetration

High sustained damage when you stay on target

Large magazine size (50 rounds)

It is not a burst weapon and not a precision sniper tool. It is a pressure weapon. You hold the beam on the target, force them to react, and slowly but reliably burn through armor.

How Does the Equalizer Actually Perform in Combat?
Is the damage good in real fights?

The listed damage per tick looks low, but the fire rate is very high. In real combat, the Equalizer performs best when:

You track moving targets consistently

You fight medium to heavily armored enemies

You can maintain line of sight for several seconds

Against light enemies, it can feel inefficient compared to burst weapons. Against ARC units and armored players, it performs much better than its raw numbers suggest.

The key is stability. The Equalizer has high stability, which means recoil control is easy, and the beam stays predictable. This makes it forgiving for players who prefer tracking aim over flick shots.

How hard is it to use?

Mechanically, it is easy to handle. Tactically, it requires discipline.

Common mistakes:

Tapping the trigger instead of committing to the beam

Reloading too early and wasting magazine capacity

Using it at extreme range, where tracking becomes inconsistent

The Equalizer rewards steady pressure, not panic shooting.

What Does the Equalizer Blueprint Require?

To craft one Equalizer, you need:

3× Magnetic Accelerator

3× Complex Gun Parts

1× Queen Reactor

Gunsmith Level 3

The Equalizer Blueprint

This already tells you something important: this is not a casual craft. Queen Reactors are not common, and Complex Gun Parts are usually in high demand for other weapons as well.

In practice, most players do not craft the Equalizer often. They save the materials and only craft when they expect to use the weapon actively, not just to test it.

Is Crafting the Equalizer Worth the Cost?

This depends on how you play.

It is usually worth it if:

You regularly fight ARC units or high-tier enemies

You play in coordinated groups where sustained pressure matters

You prefer stable, continuous damage over burst

It is often not worth it if:

You mainly run fast loot routes and avoid long engagements

You rely on high-mobility, hit-and-run builds

You lose gear often and cannot protect expensive weapons

Because the Equalizer cannot be upgraded, you are paying full price for a fixed performance level. There is no progression path for the weapon itself, only for how well you use it.

How Do Players Handle Repairs and Durability?

Repairing an Equalizer costs:

2× Magnetic Accelerator

1× Complex Gun Parts

Restores 50 durability

This is expensive. In real gameplay, many players make this decision:

If durability is still high, keep using it.

If durability drops too low, consider recycling instead of repairing.

Recycling returns:

2× Magnetic Accelerator

1× Complex Gun Parts

Salvaging gives even less.

This means full repairs are rarely “profitable.” They are usually done only when the weapon is still in good condition and the player plans to keep using it for multiple runs.

When Should You Actually Bring the Equalizer Into a Raid?

From experience, the Equalizer performs best in these situations:

Missions where you expect armored enemies

Group play where you can apply constant pressure while teammates flank

Defensive engagements where holding ground matters

It is weaker in:

Fast solo loot runs

Long-range open-area fights

Situations where you must disengage quickly and often

Many players treat it as a “serious fight” weapon, not a farming tool.

How Does the Equalizer Compare to Other Special Weapons?

Compared to burst or explosive specials, the Equalizer is:

More consistent, but less explosive

Safer to use, but slower to finish targets

Better for armor, worse for quick kills

You are trading immediate impact for reliability. If you often lose fights because enemies outlast your damage, the Equalizer can help. If you win by fast eliminations, it may feel underwhelming.

How Do Players Usually Get the Materials?

Magnetic Accelerators and Complex Gun Parts are common bottlenecks. Most experienced players:

Farm mid-to-high tier zones specifically for these components

Avoid crafting multiple high-cost weapons at once

Prioritize one “main” special weapon instead of spreading resources

Some players also look for cheap arc raiders items on the market to stabilize their inventory before committing to expensive crafts like the Equalizer. This is usually about reducing the risk of losing rare components in bad runs, not about shortcutting progression.

Is the Equalizer Blueprint a Good Long-Term Investment?

The blueprint itself is valuable because:

The weapon does not become obsolete quickly

The playstyle remains relevant across updates

Armor-focused combat is always part of ARC Raiders

However, the real investment is not the blueprint, but the ongoing material cost. If your economy is unstable, the Equalizer can slow your progression rather than help it.

Players who benefit most are those who:

Have consistent extraction success

Can protect high-value gear

Plan their crafting around actual combat needs

Final Thoughts: Who Should Use the Equalizer?

The Equalizer is not a flashy weapon. It is a practical, heavy-duty tool for controlled, sustained combat.

You should consider mastering it if you:

Like methodical fights

Prefer stable aim over burst mechanics

Often deal with armored threats

You should probably skip it if you:

Rely on speed and surprise

Want high reward from short engagements

Struggle to maintain expensive gear

Understanding this early saves a lot of wasted materials and frustration.

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